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Author |
Thread Statistics | Show CCP posts - 29 post(s) |

Crosi Wesdo
War and Order Villore Accords
122
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Posted - 2012.05.23 18:21:00 -
[1] - Quote
http://www.youtube.com/watch?v=PiN7LEtKze4
Just spamming this feedback. The UI is not fit for any purpose. The only thing it acomplishes is satisfying some non-eve player's OCD notion that all items in one window is a good idea. It is not.
Stop destroying the UI. Stop making changes that represent no improvement to the players. |

Crosi Wesdo
War and Order Villore Accords
126
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Posted - 2012.05.23 21:10:00 -
[2] - Quote
So soundwave will "probably not" revert back to the old inventory system?
Well, then i will 'probably not' renew my subscription. You are just wasting it changing things for the worse anyway. Why would i waste more of my time playing this game when there are imbeciles making terrible design decisions (along with some good thankfully), quarter after quarter with very little interest in justifying it.
Like the overview locking for example is hideous and is still in game, i landed on an acceleration gate the other day, locked up the gate and 2 allies before i managed to start locking the actual war target. No joke.
Last time you guys lost a quarter of your staff, tbh im beginning to think there might eventually be more in that pipeline if you keep breaking things that wernt broken instead fixing what is. |

Crosi Wesdo
War and Order Villore Accords
126
|
Posted - 2012.05.23 21:13:00 -
[3] - Quote
Shar'ri Atal wrote:Good to hear of the refinements that are planned. Fix the genuine problems that exist with the new system but be confident that the new UI was a step in the right direction.
The new inventory UI is a huge improvement over the old one. It's a weird hybrid of the classic Windows explorer layout (tree on left, contents on right) with Mac OS spring loaded folders while dragging items. It works.
Now consider going one step further. Remove the Assets UI. Take the tabs from the Assets UI and refactor them as a popup in the inventory UI. By default you only show items that are within range as it is now.
Second, vertical space in the tree view is not at a premium. Make the row height taller and put a count of how many items each node contains there. This gives a quick visual indication that items are present and also that items have been successfully moved.
Third, don't display a dink (technical term that) or disclosure triangle if a node contains no children. It's lazy. Since you'll be showing a contents count anyway you'll be able to use the information as to whether there is any child items. If you're smart you don't need to worry about extra database access. Update a node's leaf status and item count when items are added or removed from the node. Memory is cheaper than walking through a tree of nodes.
Good luck with your crusade to improve the EVE UI.
Senjaz (An HCI specialist)
Make the unified inventory BIGGER? are you ******* serious? Perhaps to you bear that wouldnt matter but when all i want is to quickly drop some ammo into a ship or refit a web into an eccm, theres absolutely no way any tweak to the new inventory will be as quick and labor efficient as the old one. |

Crosi Wesdo
War and Order Villore Accords
134
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Posted - 2012.05.25 00:48:00 -
[4] - Quote
Did you guys not hear? CCP have just started a sponsorship with Logitech. They have been payed to lever in as many additional mouse clicks as possible to drive mouse hardware sales!
Honesty CCP, incarna, overview locking with mouse over and now this? Wha are we paying you for? I for one have lost faith that you are going to last much longer if you think that annoying your player base to make new players experience a little easier.
****, if this is the only way you can fix the game for new players, by ******* over all your old ones who have adapted and customised the old system to far higher standards of efficiency than your tarded unified inventory, you havent learned a single thing.
Revert, or make it possible to configure it to work the same as the old system. - That is my constructive comment, no other options as far as im concerned. |
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